Herald and Companion Templates
Like the subject says.
Herald
200 points
Attributes: St 10 [0]; DX 10 [0], IQ 10 [0]; HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 12 [4]; Will 12 [10]; Per 10 [0]; FP 12 [6]; Basic Speed 6 [0]; Basic Move 6 [0]
Advantages: Independent Income 5 [5]; Status 2 (+1 from high Rank) [5]; Rank 3 (for all purposes in the nation of Valdemar) [15]; Ally (Companion, 150% of point total, almost all the time (15 or less)) [30]; Legal Enforcement Powers (national jurisdiciton, free to engage in covert investigations, may kill with relative impunity) [15]; Legal Immunity (only the Heraldic Circle may disipline you) [5]; Patron (the Heraldic Circle/Monarch of Valdemar: national government, appears fairly often (9 or less), gives equipment) [45]; Social Regard +2 (Respected) [10]; Special Rapport (Companion) [5];
20 points from:
ESP Talent, Clairsentience, Detect, Para-Radar, Precognition, and Psychometry;
or PK Talent, Binding, and Telekinesis;
or Telepathy Talent, Animal Empathy, Empathy, Mind Control, Mind Probe, Mind Reading, Mind Shield, Mindlink (with Companion), Speak with Animals, Telecommunication, Telesend, and Terror;
or Teleportation Talent, and Warp;
or Magery 1
Plus 30 points of advantages chosen from Acute Senses [2/level], Allies [variable], Alternate Identity (legal version) [5], Ambidexterity [5], Appearance [variable], Charism [5/level], Combat Reflexes [15], Contact Group [variable], Contacts [variable], Danger Sense [15], Fearlessness [2/level], Fit [5] or Very Fit [15], High Pain Threshold [10], Indomitable [15], Language Talent [10], Luck [variable], Perfect Balance [15], Talent (Smooth Operator) [15/level], Trained By A Master [30], Voice [10], or Weapon Master [variable].
Disadvantages: Reputation (dangerous do-gooder, large class of people: evil people, all the time) -4 [-10], Code of Honor (Herald's) [-10], Duty (to Valdemar, almost all the time) [-15], Selfless [-5], Pacifism (Cannot harm innocents) [-10], Sense of Duty (every living being) [-20]
Plus 30 points of disadvantages chosen from Charitable [-15], Enemies [variable], Fanaticism (the people of Valdemar) [-15], Guilt Complex [-5], Honesty [-10], Workaholic [-5]
Primary Skills: Area Knowledge (Valdemar: large nation) (E) IQ+4 [12], Bow (A) DX+2 [12], Brawling (E) DX+2 [4], Cartography (A) IQ-1 [1], Detect Lies (H) Per+2 [12], Diplomacy (H) IQ+0 [4], First Aid (E) IQ+0 [1], Geography (Regional: Valdemar) (H) IQ+0 [4], History (Valdemar) (H) IQ-1 [2], Leadership (A) IQ+0 [2], Melee Weapon (choose one Average specialty) (A) DX+2 [8], Meterology (A) IQ-1 [1], Navigation (A) IQ+0 [2], Obseravation (A) Per+0 [2], Riding (Horse) (A) DX+4 [16], Strategy (Land) (H) IQ-2 [1], Survival (Plains) (A) Per+0 [2], Survival (Woodlands) (A) Per+0 [2], Tactics (H) IQ [4]
If you chose Magery 1, above, then you should choose 5 (H) spells at IQ-2. [5]
Taboo Traits: Bully, Callous, Cowardice, Low Empathy, Megalomania, Sadism, Selfish
Companion
327 points
Attribute Modifiers: ST+14 (Size -10%, No Fine Manipulators -40%) [70]; HT +3 [30]
Secondary Characteristic Modifiers: SM +1; HP+2 (Size -10%) [2], Will+5 [25], FP+2 [6], Move +5 [25]
Advantages: Ally (Herald, 75% of point total, almost all the time(15 or less)) [9]; Blessed (the powers of good) [10]; Combat Reflexes [15]; Detect (Magic) [10]; Empathy [15]; Extra Legs [5]; Enhanced Move (Ground) 1 [20]; Very Fit [15]; Indomitable [15]; Magery 0 [5]; Magic Resistance 5 (Improved +150%) [30]; Mind Reading (Telecommunication -20%, Telepathic -10%) [21]; Mind Shield 5 (Telepathic -10%) [18]; Mindlink (Herald) (Telepathic -10%) [5]; Night Vision 5 [5]; Reawakened [10]; Special Rapport (Herald) [5]; Telecommunication (Telesend, Broadcast +50%, Universal +50%, Telepathic -10%) [57]
Disadvantages: Cannot Speak [-15]; Code of Honor (Companion's) [-10]; Dependent (Herald, no more than 75%, friend, quite often (12 or lower)) [-4]; Duty (to Valdemar, almost all the time (15 or less)) [-15]; Horizontal [-10]; No Depth Perception [-15]; No Fine Manipulators [-30]; Pacifism (Cannot Harm Innocents) [-10]; Selfless [-5]; Sense of Duty (every living being) [-20]; Unnatural Features 3 (silver hooves, undyeable white coat, brilliant blue eyes) [-3]
Primary Skills: Brawling (E) DX+4 [12], Mount (A) DX+4 [16], Running (A) HT+2 [8]
Taboo Traits: Bully, Callous, Cowardice, Low Empathy, Megalomania, Sadism, Selfish