Thursday, December 29, 2005

Shadowrun Races in Gurps

Because I need to write something, and the desire to do an SR -> GURPS conversion has been floating around in my brain for a while.

First, some explanation as to attribute levels: SR uses a 1-6 scale, with cybered or magical characters exceeding that on the high end. 3 is a typical score. I used Strength in both systems as a benchmark (SR's only lifting statistics seem to jibe well with the weights that GURPS considers "light encumbrance"), and assumed that the other stats followed the same progression (that is, a +1 to Body in SR gave the same relative boost to HT in GURPS that a +1 to Strenght would give) . When in doubt, I rounded up.
I also cheated a bit on the IQ stats; if I followed my own method, orcs and trolls would have basically been unplayably dumb. Instead, I gave them a selection of "dumb" mental disadvantages to choose from. This also adds some flexibility to character design, I feel: now, you can choose in what way your orc or troll is dim!

Humans, of course, are average, and have no racial template.

Dwarves
Point Cost: 49
Attribute Modifiers: ST +2 [20]; HT +1 [10]
Secondary Characteristic Modifiers: SM -1; Will +1 [5]
Advantages: Extended Lifespan 1 [2]; Infravision [10]; Resistant (common: poisons) +3 [5]; Resistant (Occaisonal: disease) +3 [4]
Disadvantages: Social Stigma (dwarf) -1 [-5]

Elves
Point Cost: 52
Attribute Modifiers: DX +1 [20]
Advantages: Appearance: Attractive [4]; Charisma +1 [5]; Extended Lifespan 2 [4]; Night Vision 9 [9]; Racial Talent: Smooth Operator 1 [15]
Disadvantages: Social Stigma (elf) -1 [-5]

Orcs
Point Cost: 11
Attribute Modifiers: ST +2 [20]; IQ -1 [-20]; HT +3 [30]
Advantages: Night Vision 9 [9]
Disadvantages: Appearance: Unattractive [-4]; Short Lifespan 1 [-10]; Social Stigma (orc) -2 [-10]; Choose -10 points from Clueless [-10], Confused [-10]*, Curious [-5]*, Dyslexia [-10], Gullibility [-10]*, Hidebound [-5], Impulsiveness [-10]*, Incurious [-5]*, Indecisive [-10]*, Innumerate [-5], No Sense of Humor [-10]; Non-Iconographic [-10]; Oblivious [-5], Overconfidence [-5]*, Short Attention Span [-10]*, Stress Atavism [-10]*, and Stubborness [-5].

Trolls
Point Cost: 36
Attribute Modifiers: ST +4 [40]; DX -1 [-20]; IQ -2 [-40]; HT +5 [50]
Secondary Characteristic Modifiers: SM +1
Advantages: Damage Reduction 9 [45]; Infravision [10];
Disadvantages: Appearance: Unattractive [-4]; Short Lifespan 1 [-10]; Social Stigma (troll) -3 [-15]; Choose -20 points from Absent-Mindedness [-15], Bestial [-10], Clueless [-10], Confused [-10]*, Curious [-5]*, Dyslexia [-10], Gullibility [-10]*, Hidebound [-5], Impulsiveness [-10]*, Incurious [-5]*, Indecisive [-10]*, Innumerate [-5], No Sense of Humor [-10]; Non-Iconographic [-10]; Oblivious [-5], Overconfidence [-5]*, Short Attention Span [-10]*, Stress Atavism [-10]*, and Stubborness [-5].